AI Insights · Timothy · April 2024
Top 5 Match 3 Games Performance on Unified Platform in Africa Q1 2024
Discover the performance trends of the top 5 Match 3 games in Africa during Q1 2024, including downloads, revenue, and active user metrics.
In the first quarter of 2024, the top 5 Match 3 games in Africa showcased varied performance trends across downloads, revenue, and active user metrics. Here’s a closer look at their performance, based on data from Sensor Tower.
Bubble Shooter from IVYGAMES saw a significant increase in weekly revenue, peaking at approximately $70 in the final week of February. Weekly downloads fluctuated throughout the quarter, starting at 34.4K in early January and ending at 66.6K in late March. The game maintained a robust active user base, with weekly active users rising from 344.6K at the start of the quarter to 446.2K by the end.
Bubble Pop King - Pop for fun by X Games Tube did not generate any revenue during the quarter. However, its weekly downloads and active users showed notable activity. Weekly downloads peaked at 68.2K in mid-February, while weekly active users grew steadily, reaching 69.2K in the last week of March.
Marble Puzzle Shoot from JackJonesGame also did not report any revenue. Weekly downloads remained relatively stable, ranging from 23.9K to 29.5K throughout the quarter. The game maintained a strong active user base, starting at 493.7K in early January and ending at 472.3K in late March.
Marble Match Origin by LeisureLab Studios generated modest weekly revenue, peaking at $379 in the final week of March. Weekly downloads showed a significant increase towards the end of the quarter, rising from 33.5K in early January to 40.1K in late March. Active users also saw an upward trend, reaching 273.6K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuating weekly revenue, peaking at around $2.7K in mid-February. Weekly downloads varied, with a high of 63.5K in early January and a low of 9.1K in early February. The game’s weekly active users decreased from 159.4K at the start of the quarter to 135.7K by the end.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.